

In Zero’s case they were more versatility orientated or physical moves. After bosses, you’re often granted a new ability, much like Mega Man. This being with it’s mostly black backgrounds.

The artstyle, with it’s dark colors reminds me less of Ninja Gaiden’s bright palette and more of Batman. Along with that game’s robot helper for attacks, which a handful of powerups in Cyber Shadow come as drones. This almost seems reminiscent of Shatterhand, which has you get powerups or healing items at certain platforms. There’s checkpoints where for the currency you find can be used to heal or get powerups. The game is more of a futuristic affair, cyborgs, giant robots, virtual areas. Sure, you play as a Ninja, so it must be like Ninja Gaiden, right? It has the speed of a Ninja Gaiden game, but I feel it ends there. I find it more like an amalgamation of Sunsoft’s NES Batman, Shatterhand, Ninja Gaiden, and then a Zero playthrough of a Mega Man X game.
#CYBER SHADOW GAME RELEASE DATE SKIN#
There’s many a comparison to Ninja Gaiden with other critics or on a skin deep analysis. It sweeps up the terrors that plagued games like lives, continues, slowdown and flickering. And much like a game I reviewed last year, Panzer Paladin, it takes knowledge of over 20 years since the time of NES games, and builds a better game around that. Despite this, Cyber Shadow still gets everything just right about a NES game. Only assisting in developing this game from what I understand is a one man team. Yacht Club took a step back and published this game. For example, the efforts of Inti Creates, Tribute Games, and Yacht Club. Sounding like a broken record at this point, but there’s no length that I couldn’t go on about how much I appreciate retro inspired games that actually get the feel they’re trying to replicate right. Developed By: Mechanical Head Studios/Aarne Hunziker
